fix: bug
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78
node_modules/@dimforge/rapier3d-compat/dynamics/rigid_body_set.d.ts
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78
node_modules/@dimforge/rapier3d-compat/dynamics/rigid_body_set.d.ts
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import { RawRigidBodySet } from "../raw";
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import { RigidBody, RigidBodyDesc, RigidBodyHandle } from "./rigid_body";
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import { ColliderSet } from "../geometry";
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import { ImpulseJointSet } from "./impulse_joint_set";
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import { MultibodyJointSet } from "./multibody_joint_set";
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import { IslandManager } from "./island_manager";
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/**
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* A set of rigid bodies that can be handled by a physics pipeline.
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*
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* To avoid leaking WASM resources, this MUST be freed manually with `rigidBodySet.free()`
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* once you are done using it (and all the rigid-bodies it created).
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*/
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export declare class RigidBodySet {
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raw: RawRigidBodySet;
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private map;
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/**
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* Release the WASM memory occupied by this rigid-body set.
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*/
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free(): void;
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constructor(raw?: RawRigidBodySet);
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/**
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* Internal method, do not call this explicitly.
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*/
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finalizeDeserialization(colliderSet: ColliderSet): void;
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/**
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* Creates a new rigid-body and return its integer handle.
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*
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* @param desc - The description of the rigid-body to create.
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*/
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createRigidBody(colliderSet: ColliderSet, desc: RigidBodyDesc): RigidBody;
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/**
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* Removes a rigid-body from this set.
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*
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* This will also remove all the colliders and joints attached to the rigid-body.
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*
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* @param handle - The integer handle of the rigid-body to remove.
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* @param colliders - The set of colliders that may contain colliders attached to the removed rigid-body.
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* @param impulseJoints - The set of impulse joints that may contain joints attached to the removed rigid-body.
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* @param multibodyJoints - The set of multibody joints that may contain joints attached to the removed rigid-body.
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*/
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remove(handle: RigidBodyHandle, islands: IslandManager, colliders: ColliderSet, impulseJoints: ImpulseJointSet, multibodyJoints: MultibodyJointSet): void;
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/**
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* The number of rigid-bodies on this set.
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*/
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len(): number;
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/**
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* Does this set contain a rigid-body with the given handle?
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*
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* @param handle - The rigid-body handle to check.
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*/
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contains(handle: RigidBodyHandle): boolean;
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/**
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* Gets the rigid-body with the given handle.
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*
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* @param handle - The handle of the rigid-body to retrieve.
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*/
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get(handle: RigidBodyHandle): RigidBody | null;
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/**
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* Applies the given closure to each rigid-body contained by this set.
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*
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* @param f - The closure to apply.
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*/
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forEach(f: (body: RigidBody) => void): void;
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/**
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* Applies the given closure to each active rigid-bodies contained by this set.
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*
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* A rigid-body is active if it is not sleeping, i.e., if it moved recently.
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*
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* @param f - The closure to apply.
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*/
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forEachActiveRigidBody(islands: IslandManager, f: (body: RigidBody) => void): void;
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/**
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* Gets all rigid-bodies in the list.
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*
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* @returns rigid-bodies list.
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*/
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getAll(): RigidBody[];
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}
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