This commit is contained in:
Daniel
2026-04-01 19:57:47 +08:00
parent 1d0e0430ab
commit 53d17883ac
4505 changed files with 1659892 additions and 6 deletions

View File

@@ -1,4 +1,5 @@
import { useEffect, useMemo, useRef, useState } from "react";
import * as THREE from "three";
import Preview from "./components/Preview";
import { generateEffect } from "./engine/aiMock";
import { buildShader } from "./engine/shaderBuilder";
@@ -40,6 +41,8 @@ function makeEffect(templateName: string, serial: number): EffectItem {
}
export default function App() {
const channelIndices = [0, 1, 2, 3] as const;
const channelKeys = ["iChannel0", "iChannel1", "iChannel2", "iChannel3"] as const;
const [effects, setEffects] = useState<EffectItem[]>([makeEffect(templates[0].name, 1)]);
const [activeEffectId, setActiveEffectId] = useState<string>("");
const [prompt, setPrompt] = useState<string>("hot fire");
@@ -52,6 +55,14 @@ export default function App() {
}, [effects, activeEffectId]);
const [uniforms, setUniforms] = useState(() => createUniforms(effects[0].params));
const [channelTextures, setChannelTextures] = useState<Array<THREE.Texture | null>>([
null,
null,
null,
null
]);
const [channelFileNames, setChannelFileNames] = useState<string[]>(["None", "None", "None", "None"]);
const channelTexturesRef = useRef<Array<THREE.Texture | null>>([null, null, null, null]);
useEffect(() => {
if (!activeEffectId && effects[0]) {
@@ -72,6 +83,29 @@ export default function App() {
updateUniformValues(uniforms, isPlaying ? activeEffect.params : { ...activeEffect.params, speed: 0 });
}, [uniforms, activeEffect, isPlaying]);
useEffect(() => {
channelTexturesRef.current = channelTextures;
channelIndices.forEach((idx) => {
const channelKey = channelKeys[idx];
const texture = channelTextures[idx];
uniforms[channelKey].value = texture;
if (texture && texture.image) {
const image = texture.image as { width?: number; height?: number };
const width = image.width ?? 1;
const height = image.height ?? 1;
uniforms.iChannelResolution.value[idx].set(width, height, 1);
} else {
uniforms.iChannelResolution.value[idx].set(1, 1, 1);
}
});
}, [channelTextures, uniforms]);
useEffect(() => {
return () => {
channelTexturesRef.current.forEach((texture) => texture?.dispose());
};
}, []);
const updateActiveEffect = (updater: (current: EffectItem) => EffectItem) => {
setEffects((prev) => prev.map((effect) => (effect.id === activeEffect.id ? updater(effect) : effect)));
};
@@ -167,6 +201,51 @@ export default function App() {
previewWrapRef.current?.requestFullscreen?.();
};
const onUploadChannelTexture = (channelIndex: number, file: File) => {
const objectUrl = URL.createObjectURL(file);
const loader = new THREE.TextureLoader();
loader.load(
objectUrl,
(texture) => {
texture.needsUpdate = true;
setChannelTextures((prev) => {
const next = [...prev];
next[channelIndex]?.dispose();
next[channelIndex] = texture;
return next;
});
setChannelFileNames((prev) => {
const next = [...prev];
next[channelIndex] = file.name;
return next;
});
URL.revokeObjectURL(objectUrl);
},
undefined,
() => {
URL.revokeObjectURL(objectUrl);
}
);
};
const onClearChannelTexture = (channelIndex: number) => {
setChannelTextures((prev) => {
const next = [...prev];
next[channelIndex]?.dispose();
next[channelIndex] = null;
return next;
});
setChannelFileNames((prev) => {
const next = [...prev];
next[channelIndex] = "None";
return next;
});
};
const onSampleRateChange = (value: number) => {
uniforms.iSampleRate.value = Number.isFinite(value) && value > 0 ? value : 44100;
};
return (
<main className="app-shell">
<header className="topbar">
@@ -305,6 +384,43 @@ export default function App() {
</label>
);
})}
<label className="field">
<span>iSampleRate</span>
<input
type="number"
min={1}
value={uniforms.iSampleRate.value}
onChange={(e) => onSampleRateChange(Number(e.target.value))}
/>
</label>
<div className="channel-panel">
<h4>Shadertoy Channels</h4>
{channelIndices.map((channelIndex) => (
<div key={channelIndex} className="channel-row">
<span>{`iChannel${channelIndex}`}</span>
<input
type="file"
accept="image/*"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) {
onUploadChannelTexture(channelIndex, file);
}
}}
/>
<small>{channelFileNames[channelIndex]}</small>
<button
type="button"
className="small secondary"
onClick={() => onClearChannelTexture(channelIndex)}
>
Clear
</button>
</div>
))}
</div>
</aside>
</section>
</main>

View File

@@ -29,3 +29,32 @@ void main() {
}
`;
}
export function buildRuntimeFragmentShader(source: string): string {
const normalizedSource = source
.replace(
/uniform\s+samplerXX\s+iChannel0\.\.3\s*;/g,
"uniform sampler2D iChannel0;\nuniform sampler2D iChannel1;\nuniform sampler2D iChannel2;\nuniform sampler2D iChannel3;"
)
.replace(
/uniform\s+samplerXX\s+iChannel0\s*\.\.\s*3\s*;/g,
"uniform sampler2D iChannel0;\nuniform sampler2D iChannel1;\nuniform sampler2D iChannel2;\nuniform sampler2D iChannel3;"
);
const hasMainImage = /\bvoid\s+mainImage\s*\(/.test(normalizedSource);
const hasMain = /\bvoid\s+main\s*\(/.test(normalizedSource);
if (!hasMainImage || hasMain) {
return normalizedSource;
}
return `
${normalizedSource}
void main() {
vec4 color = vec4(0.0);
mainImage(color, gl_FragCoord.xy);
gl_FragColor = color;
}
`;
}

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@@ -6,6 +6,20 @@ export type UniformState = {
u_speed: { value: number };
u_scale: { value: number };
u_intensity: { value: number };
iResolution: { value: THREE.Vector3 };
iTime: { value: number };
iTimeDelta: { value: number };
iFrameRate: { value: number };
iFrame: { value: number };
iChannelTime: { value: number[] };
iChannelResolution: { value: THREE.Vector3[] };
iMouse: { value: THREE.Vector4 };
iDate: { value: THREE.Vector4 };
iSampleRate: { value: number };
iChannel0: { value: THREE.Texture | null };
iChannel1: { value: THREE.Texture | null };
iChannel2: { value: THREE.Texture | null };
iChannel3: { value: THREE.Texture | null };
};
export function createUniforms(params: EffectParams): UniformState {
@@ -13,7 +27,28 @@ export function createUniforms(params: EffectParams): UniformState {
u_time: { value: 0 },
u_speed: { value: params.speed },
u_scale: { value: params.scale },
u_intensity: { value: params.intensity }
u_intensity: { value: params.intensity },
iResolution: { value: new THREE.Vector3(1, 1, 1) },
iTime: { value: 0 },
iTimeDelta: { value: 0 },
iFrameRate: { value: 60 },
iFrame: { value: 0 },
iChannelTime: { value: [0, 0, 0, 0] },
iChannelResolution: {
value: [
new THREE.Vector3(1, 1, 1),
new THREE.Vector3(1, 1, 1),
new THREE.Vector3(1, 1, 1),
new THREE.Vector3(1, 1, 1)
]
},
iMouse: { value: new THREE.Vector4(0, 0, 0, 0) },
iDate: { value: new THREE.Vector4(1970, 1, 1, 0) },
iSampleRate: { value: 44100 },
iChannel0: { value: null },
iChannel1: { value: null },
iChannel2: { value: null },
iChannel3: { value: null }
};
}

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@@ -1,6 +1,7 @@
import { useEffect, useRef } from "react";
import * as THREE from "three";
import type { UniformState } from "./uniformManager";
import { buildRuntimeFragmentShader } from "./shaderBuilder";
type UseThreeProps = {
vertexShader: string;
@@ -18,6 +19,7 @@ export function useThree({ vertexShader, fragmentShader, uniforms }: UseThreePro
return;
}
const runtimeFragmentShader = buildRuntimeFragmentShader(fragmentShader);
const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0.1, 10);
camera.position.z = 1;
@@ -31,7 +33,7 @@ export function useThree({ vertexShader, fragmentShader, uniforms }: UseThreePro
const geometry = new THREE.PlaneGeometry(2, 2);
const material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader,
fragmentShader: runtimeFragmentShader,
transparent: true,
uniforms
});
@@ -42,25 +44,106 @@ export function useThree({ vertexShader, fragmentShader, uniforms }: UseThreePro
let rafId = 0;
const start = performance.now();
let prevFrame = start;
let frame = 0;
let isPointerDown = false;
const fallbackTexture = new THREE.DataTexture(new Uint8Array([0, 0, 0, 255]), 1, 1);
fallbackTexture.needsUpdate = true;
uniforms.iChannel0.value = uniforms.iChannel0.value ?? fallbackTexture;
uniforms.iChannel1.value = uniforms.iChannel1.value ?? fallbackTexture;
uniforms.iChannel2.value = uniforms.iChannel2.value ?? fallbackTexture;
uniforms.iChannel3.value = uniforms.iChannel3.value ?? fallbackTexture;
const updateResolution = () => {
const width = mount.clientWidth;
const height = mount.clientHeight;
uniforms.iResolution.value.set(width, height, 1);
uniforms.iChannelResolution.value.forEach((v) => v.set(1, 1, 1));
};
const toShaderMouse = (event: PointerEvent): [number, number] => {
const rect = renderer.domElement.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = rect.height - (event.clientY - rect.top);
return [x, y];
};
const onPointerDown = (event: PointerEvent) => {
isPointerDown = true;
const [x, y] = toShaderMouse(event);
uniforms.iMouse.value.set(x, y, x, y);
};
const onPointerMove = (event: PointerEvent) => {
const [x, y] = toShaderMouse(event);
if (isPointerDown) {
uniforms.iMouse.value.x = x;
uniforms.iMouse.value.y = y;
} else {
uniforms.iMouse.value.x = x;
uniforms.iMouse.value.y = y;
}
};
const onPointerUp = () => {
isPointerDown = false;
uniforms.iMouse.value.z = 0;
uniforms.iMouse.value.w = 0;
};
const animate = () => {
uniforms.u_time.value = (performance.now() - start) / 1000;
const now = performance.now();
const elapsed = (now - start) / 1000;
const delta = Math.max((now - prevFrame) / 1000, 0.0001);
prevFrame = now;
frame += 1;
const wallClock = new Date();
const timeOfDay =
wallClock.getHours() * 3600 +
wallClock.getMinutes() * 60 +
wallClock.getSeconds() +
wallClock.getMilliseconds() / 1000;
uniforms.u_time.value = elapsed;
uniforms.iTime.value = elapsed;
uniforms.iTimeDelta.value = delta;
uniforms.iFrame.value = frame;
uniforms.iFrameRate.value = 1 / delta;
uniforms.iChannelTime.value = [elapsed, elapsed, elapsed, elapsed];
uniforms.iDate.value.set(
wallClock.getFullYear(),
wallClock.getMonth() + 1,
wallClock.getDate(),
timeOfDay
);
renderer.render(scene, camera);
rafId = requestAnimationFrame(animate);
};
const onResize = () => {
renderer.setSize(mount.clientWidth, mount.clientHeight);
updateResolution();
};
window.addEventListener("resize", onResize);
renderer.domElement.addEventListener("pointerdown", onPointerDown);
renderer.domElement.addEventListener("pointermove", onPointerMove);
window.addEventListener("pointerup", onPointerUp);
updateResolution();
animate();
return () => {
cancelAnimationFrame(rafId);
window.removeEventListener("resize", onResize);
renderer.domElement.removeEventListener("pointerdown", onPointerDown);
renderer.domElement.removeEventListener("pointermove", onPointerMove);
window.removeEventListener("pointerup", onPointerUp);
geometry.dispose();
material.dispose();
fallbackTexture.dispose();
renderer.dispose();
mount.innerHTML = "";
};

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@@ -1,8 +1,5 @@
precision mediump float;
attribute vec3 position;
attribute vec2 uv;
varying vec2 v_uv;
void main() {

View File

@@ -204,6 +204,39 @@ textarea {
font-size: 12px;
}
.channel-panel {
margin-top: 6px;
display: grid;
gap: 8px;
}
.channel-panel h4 {
margin: 0;
font-size: 14px;
color: #c5d9f5;
}
.channel-row {
display: grid;
grid-template-columns: 78px 1fr auto auto;
align-items: center;
gap: 8px;
}
.channel-row span {
color: #a6bddf;
font-size: 12px;
}
.channel-row small {
color: #8ea6ca;
font-size: 11px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 150px;
}
@media (max-width: 1100px) {
.content-grid {
grid-template-columns: 1fr;