fix: 优化自适应界面
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@@ -76,6 +76,10 @@ export function useReplaySituation(): MilitarySituation {
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warships: lerp(0, usLoss.warships),
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armor: lerp(0, usLoss.armor),
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vehicles: lerp(0, usLoss.vehicles),
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drones: lerp(0, usLoss.drones ?? 0),
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missiles: lerp(0, usLoss.missiles ?? 0),
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helicopters: lerp(0, usLoss.helicopters ?? 0),
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submarines: lerp(0, usLoss.submarines ?? 0),
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}
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const irLossesAt = {
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bases: {
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@@ -91,6 +95,10 @@ export function useReplaySituation(): MilitarySituation {
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warships: lerp(0, irLoss.warships),
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armor: lerp(0, irLoss.armor),
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vehicles: lerp(0, irLoss.vehicles),
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drones: lerp(0, irLoss.drones ?? 0),
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missiles: lerp(0, irLoss.missiles ?? 0),
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helicopters: lerp(0, irLoss.helicopters ?? 0),
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submarines: lerp(0, irLoss.submarines ?? 0),
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}
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// 被袭基地:按 damage_level 排序,高损毁先出现;根据 progress 决定显示哪些为 attacked
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