fix: 修复移动端报错
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@@ -80,6 +80,9 @@ export function useReplaySituation(): MilitarySituation {
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missiles: lerp(0, usLoss.missiles ?? 0),
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helicopters: lerp(0, usLoss.helicopters ?? 0),
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submarines: lerp(0, usLoss.submarines ?? 0),
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tanks: lerp(0, usLoss.tanks ?? 0),
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civilianShips: lerp(0, usLoss.civilianShips ?? 0),
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airportPort: lerp(0, usLoss.airportPort ?? 0),
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}
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const irLossesAt = {
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bases: {
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@@ -99,6 +102,9 @@ export function useReplaySituation(): MilitarySituation {
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missiles: lerp(0, irLoss.missiles ?? 0),
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helicopters: lerp(0, irLoss.helicopters ?? 0),
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submarines: lerp(0, irLoss.submarines ?? 0),
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tanks: lerp(0, irLoss.tanks ?? 0),
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civilianShips: lerp(0, irLoss.civilianShips ?? 0),
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airportPort: lerp(0, irLoss.airportPort ?? 0),
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}
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// 被袭基地:按 damage_level 排序,高损毁先出现;根据 progress 决定显示哪些为 attacked
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