This commit is contained in:
张成
2025-12-06 20:47:55 +08:00
6 changed files with 93 additions and 33 deletions

View File

@@ -1,4 +1,39 @@
.picker-container {
position: relative;
// 使用包装元素的伪元素创建渐变遮罩
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
right: 0;
height: 20%;
background: linear-gradient(
to bottom,
#fafafa,
transparent
);
pointer-events: none;
z-index: 9999;
}
&::after {
content: "";
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 20%;
background: linear-gradient(
to top,
#fafafa,
transparent
);
pointer-events: none;
z-index: 9999;
}
:global {
.nut-popup-round {
position: relative !important;
@@ -16,7 +51,7 @@
right: 16px !important;
width: calc(100% - 32px);
height: 48px;
background: rgba(0, 0, 0, 0.02);
background: rgba(22, 24, 35, 0.05);
transform: translateY(-50%);
border-radius: 4px;
pointer-events: none;

View File

@@ -41,10 +41,10 @@ const RadarChart: React.FC = forwardRef((props, ref) => {
// 启用抗锯齿,消除锯齿
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
ctx.imageSmoothingQuality = "high";
// 设置线条端点样式为圆形,减少锯齿
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineCap = "round";
ctx.lineJoin = "round";
// === 绘制圆形网格 ===
for (let i = levels; i >= 1; i--) {
@@ -52,10 +52,10 @@ const RadarChart: React.FC = forwardRef((props, ref) => {
ctx.beginPath();
ctx.arc(center.x, center.y, r, 0, Math.PI * 2);
if (i % 2 === 1) {
ctx.fillStyle = "#fff";
ctx.fillStyle = "rgba(255, 255, 255, 0.4)";
ctx.fill();
} else {
ctx.fillStyle = "#CAFCF0";
ctx.fillStyle = "rgba(149, 249, 225, 0.4)";
ctx.fill();
}
// 根据层级设置不同的线条颜色,中间圆圈使用更浅的颜色
@@ -70,7 +70,7 @@ const RadarChart: React.FC = forwardRef((props, ref) => {
ctx.strokeStyle = "#D5D5D5";
}
// 设置线条宽度为1px确保清晰
ctx.lineWidth = 1;
ctx.lineWidth = 0.5;
ctx.stroke();
}

View File

@@ -546,7 +546,8 @@
align-self: stretch;
border-radius: 26px;
border: 4px solid #fff;
background: linear-gradient(180deg, #bfffef 0%, #f2fffc 100%), #fff;
// background: linear-gradient(180deg, #bfffef 0%, #f2fffc 100%), #fff;
background-size: contain;
box-shadow: 0 8px 64px 0 rgba(0, 0, 0, 0.1);
.avatarWrap {

View File

@@ -658,6 +658,7 @@ function Result() {
try {
const url = await genCardImage();
Taro.saveImageToPhotosAlbum({ filePath: url });
Taro.showToast({ title: "保存成功" });
} catch (e) {
Taro.showToast({ title: "图片保存失败", icon: "none" });
}
@@ -691,7 +692,12 @@ function Result() {
return (
<View className={styles.resultContainer}>
<CommonGuideBar />
<View className={styles.card}>
<View
className={styles.card}
style={{
backgroundImage: `url(${OSS_BASE_URL}/images/f5b45cea-5015-41d6-aaf4-83b2e76678e1.png)`,
}}
>
<View className={styles.avatarWrap}>
<View className={styles.avatar}>
<Image
@@ -776,13 +782,24 @@ function Result() {
</View>
</View>
{/* 隐藏的 RadarV2 用于生成完整图片,不显示在界面上 */}
<View style={{ position: "absolute", top: "-9999px", left: "-9999px", width: "0px", height: "0px", overflow: "hidden" }}>
<View
style={{
position: "absolute",
top: "-9999px",
left: "-9999px",
width: "0px",
height: "0px",
overflow: "hidden",
}}
>
<RadarChartV2
ref={radarV2Ref}
data={radarData}
title={(userInfo as any)?.nickname
? `${(userInfo as any).nickname}的 NTRP 测试结果为`
: "你的 NTRP 测试结果为"}
title={
(userInfo as any)?.nickname
? `${(userInfo as any).nickname}的 NTRP 测试结果为`
: "你的 NTRP 测试结果为"
}
ntrpLevel={result?.ntrp_level}
levelDescription={result?.level_description}
avatarUrl={(userInfo as any)?.avatar_url}

View File

@@ -1,8 +1,6 @@
import Taro from "@tarojs/taro";
import { OSS_BASE_URL } from "@/config/api";
// const qrCodeUrl = `${OSS_BASE_URL}/images/5e013195-fc79-4082-bf06-9aa79aea65ae.png`;
const bgUrl = `${OSS_BASE_URL}/images/5e2c85ab-fb0c-4026-974d-1e0725181542.png`;
const ringUrl = `${OSS_BASE_URL}/images/b635164f-ecec-434a-a00b-69614a918f2f.png`;

View File

@@ -240,7 +240,7 @@ const loadImage = (src: string): Promise<any> => {
// 绘制SVG路径到Canvas
const drawSVGPathToCanvas = (ctx: any) => {
// 设置绘制样式
ctx.setStrokeStyle('#48D800');
ctx.setStrokeStyle('#00E5AD');
ctx.setLineWidth(scale * 3 * dpr);
ctx.setLineCap('round');
ctx.setLineJoin('round');
@@ -248,7 +248,7 @@ const drawSVGPathToCanvas = (ctx: any) => {
ctx.save();
// 移动到指定位置并缩放
ctx.translate(scale * 210 * dpr, scale * 90 * dpr);
ctx.translate(scale * 200 * dpr, scale * 90 * dpr);
const scaleValue = 0.8
ctx.scale(scaleValue, scaleValue);
@@ -490,8 +490,8 @@ const drawShareCard = async (ctx: any, data: ShareCardData, offscreen: any): Pro
// 绘制背景 - 渐变色 已完成
const gradient = ctx.createLinearGradient(0, 0, 0, canvasHeightPx)
gradient.addColorStop(0, '#D8FFE5')
gradient.addColorStop(1, '#F9FFFB')
gradient.addColorStop(0, '#BFFFEF')
gradient.addColorStop(1, '#F2FFFC')
ctx.setFillStyle(gradient)
ctx.fillRect(0, 0, canvasWidthPx, canvasHeightPx)
console.log('背景绘制完成')
@@ -543,9 +543,9 @@ const drawShareCard = async (ctx: any, data: ShareCardData, offscreen: any): Pro
drawBoldText(ctx, '邀你加入', inviteX, inviteY, inviteFontSize, '#000000', "Noto Sans SC")
// 绘制"球局"特殊样式
const qiuJuX = inviteX + ctx.measureText('邀你加入').width + 5 * dpr
const qiuJuX = inviteX + ctx.measureText('邀你加入').width + 4 * dpr
const qiuJuFontSize = scale * 44 * dpr
drawBoldText(ctx, '球局', qiuJuX, inviteY, qiuJuFontSize, '#48D800', '"Noto Sans SC"')
drawBoldText(ctx, '球局', qiuJuX, inviteY, qiuJuFontSize, '#00E5AD', '"Noto Sans SC"')
// 测试绘制网络图片
drawSVGPathToCanvas(ctx)
@@ -602,20 +602,29 @@ const drawShareCard = async (ctx: any, data: ShareCardData, offscreen: any): Pro
// 绘制"单打"标签
const danDaX = scale * 100
const danDaY = scale * 196
const danDaWidth = scale * 76 * dpr
const danDaHeight = scale * 40 * dpr
const danDaRadius = scale * 20 * dpr
const danDaFontSize = scale * 22 * dpr
// 根据内容动态计算标签宽度(左右内边距)
const danDaPaddingX = scale * 16 * dpr
ctx.setFontSize(danDaFontSize)
const danDaTextWidth = ctx.measureText(data.gameType).width
const danDaWidth = danDaTextWidth + danDaPaddingX * 2
drawLabel(ctx, danDaX, danDaY, danDaWidth, danDaHeight, danDaRadius, data.gameType, danDaFontSize)
// 绘制技能等级标签
const skillX = scale * 190
// 绘制技能等级标签(基于“单打”标签实际宽度后移)
const labelGap = scale * 16 // 两个标签之间的间距(不乘 dpr保持视觉间距
const skillX = danDaX + danDaWidth + labelGap
const skillY = scale * 196
const skillWidth = scale * 180 * dpr
const skillHeight = scale * 40 * dpr
const skillRadius = scale * 20 * dpr
const skillFontSize = scale * 22 * dpr
// 根据内容动态计算技能标签宽度
const skillPaddingX = scale * 20 * dpr
ctx.setFontSize(skillFontSize)
const skillTextWidth = ctx.measureText(data.skillLevel).width
const skillWidth = skillTextWidth + skillPaddingX * 2
drawLabel(ctx, skillX, skillY, skillWidth, skillHeight, skillRadius, data.skillLevel, skillFontSize)
@@ -627,7 +636,7 @@ const drawShareCard = async (ctx: any, data: ShareCardData, offscreen: any): Pro
ctx.drawImage(calendarPath, iconX, timeInfoY, iconSize, iconSize)
// 绘制日期(绿色)
drawText(ctx, data.gameDate, dateX, timeInfoY + 8, 300, timeInfoFontSize, '#4CAF50')
drawText(ctx, data.gameDate, dateX, timeInfoY + 8, 300, timeInfoFontSize, '#00E5AD')
// 绘制时间(黑色)
const timeX = textX + ctx.measureText(data.gameDate).width + 10 * dpr